- #UNITY PC BUILD COMPRESSION CODE#
- #UNITY PC BUILD COMPRESSION MAC#
- #UNITY PC BUILD COMPRESSION WINDOWS#
PDB files contain application debugging information that is useful for debugging, but might increase the size of your Player. Unity logs go to stdout by default.Įnable this checkbox to include Microsoft program database (PDB) files in the built Standalone Player.
#UNITY PC BUILD COMPRESSION WINDOWS#
You can also build to the Windows version as a console app so that stdin and stdout are accessible.
#UNITY PC BUILD COMPRESSION CODE#
See in Glossary with the UNITY_SERVER define, which means you can write server-specific code for your applications.
![unity pc build compression unity pc build compression](http://www.daydev.com/wp-content/uploads/2019/07/oculus-connect-5-vr-virtual-reality-1625-1024x576.jpg)
When you enable this option, Unity builds managed scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like.
#UNITY PC BUILD COMPRESSION MAC#
PC, Mac & Linux Standalone OptionĮnable this checkbox to build the Player for server use and with no visual elements (headless) without the need for any command line options. Options that are common across many platforms are listed at the very bottom of this section under the Generic items across builds details. Each platform might have different options. The platform you select shows a list of options that you can adjust for the build. The platform you have selected is indicated with a Unity icon to the right of the platform name. This might take some, because your assets might need to be re-imported in formats that match your target platform.
![unity pc build compression unity pc build compression](https://i.stack.imgur.com/Yqk3t.jpg)
If you change the target platform, you need to press the Switch Platform button to apply your change. To control which platform will be built, select one of the platforms in the list. Some platforms might be greyed out to indicate they are not part of your version. The Platform area beneath the Scenes in Build area lists all the platforms which are available to your Unity version. To adjust the order of the Scenes, drag them up or down the list. Unity uses the list of Scenes to control the order the Scenes are loaded. Scenes that are you tick and add to the Scenes in Build list are included in the build. If you never need a Scene in the build you can remove it from the list of Scenes by pressing the Delete key on your keyboard. You can also untick Scenes in this list to exclude them from the build without removing it from the list. If you can’t see any Scenes in this area, use the Add Open Scenes button to add the current Scene to the build, or you can drag Scene assets into this window from your Project window. This part of the window shows the Scenes from your Project that will be included in your build. Once you specify your build settings, you can click Build to create your build, or click Build And Run to create and run your build on the platform you have specified. To access the Build Settings window, go to File > Build Settings. In other words, we're not quite done nailing down restrictions and recommendations, so keep that in mind.You can use the Build Settings window to choose your target platform, adjust settings for your build, and start the build process. A lot of the items in this post are covered in this video.Īs a final note, all items on this list are subject to change. This video was not created by VRChat or for VRChat specifically, and as a fair warning, contains some harsh language.
![unity pc build compression unity pc build compression](https://docs.unity3d.com/2020.1/Documentation/uploads/Main/LightmapsTechnicalDetails.png)
There's also this excellent video on optimizing your VR content by Lucas Rizzotto! It is very well done and covers a lot of what we cover here. Unity has a guide for Seven Stages of Optimization for Mobile VR which has quite a lot of good points. The items below will apply to both avatars and worlds unless otherwise noted. Here, we'll give you some general guidelines of what you need to keep in mind while building content for VRChat Quest. These are the same challenges that game developers must deal with while building for mobile. Creating content for VRChat Quest is a challenge- you have to create attractive, compelling content all the while keeping the content optimized for a mobile device.